Final Project Link: https://drive.google.com/open?id=1_2BNgKXPXAJAy3Jff96nTr3-k1TPiE-7 Positive Events Some positive events would be concepting the character, successfully rigging a model for the first time and creating morph targets. Concepting the character Why did this happen?I got to experiment with exaggerated body types to get the result of an angry alpha wolf character. It was a lot of … Continue reading Rapid Project Post-Mortem (3D)
3D Animation
Animation Planning Blog
My Animation Project is based on a voice clip from Thor Ragnarok where Loki is annoyed at another character. I will be animating this clip in 3D Max I have already modeled the character which is an anthropomorphic wolf. The animation will also have a joke at the end similar to the original context of … Continue reading Animation Planning Blog
Bootcamp Blog
Final Deliverable (ZIP) Video: https://drive.google.com/open?id=16cnHzRDS4MwSY7KHdjFtMqpAe3o-uW88 My Project For my project, I decided to do a small video game dungeon hallway inspired by The Legend of Zelda: Ocarina of Time. I never had much previous experience with using Unreal Engine 4 but I managed to have things working with the help of my friends to set … Continue reading Bootcamp Blog
Aftermath Post-mortem
Final Video https://youtu.be/oR7LjFIZkQQ Final Deliverable In the aftermath project the group I was in, known as the Pizza Pups, I contributed to helping figure out the final layout of the room to keep it as accurate as possible to an Italian apartment. It especially helped that I had just arrived back from Italy when the … Continue reading Aftermath Post-mortem
Asset Production – Master Sword
Modelling https://youtu.be/WocKwr0WdjM Due to time constraints, I was unable to fix up the hilt of the sword. After lots of revising, I decided to settle with the hilt you see in the final version. Although it differs from the reference material, it's the best I could do given the lack of time. UV Mapping The … Continue reading Asset Production – Master Sword
Pirate’s Gold Production
PRE-PRODUCTION To be honest there wasn't much pre-production except for a few tries at modelling the chest and a basic idea of what I was going to animate. 3D MODELLING For the modelling I left the chest fairly simple, because I preferred to keep it simple and learn the basics of modelling. As I was … Continue reading Pirate’s Gold Production
Your animation is done.. But wait there’s more!
LIGHTING Lighting helps determine the setting, time of day and the mood the scene is set in. There are various techniques on using lighting to your advantage. As shown in the example above, despite it being 2D, the angle that the light source is coming from determines what the mood will be in the final … Continue reading Your animation is done.. But wait there’s more!
You’re done with the model.. Now What?
UV MAPPING It's now time to start UV mapping, now whats that you might ask. Well it's the process of projecting a 2D image to a 3D model's surface. UVs are essential in that they provide the connection between the surface mesh and how the image texture gets mapped onto the surface mesh. (Auto Desk, … Continue reading You’re done with the model.. Now What?
How the hell do you start a 3D animation?
The basis of any form of animation is the Pre-production stage. But for the purpose of this post I'll limit it to 3D animation. Depending on what you are planing to animate you must always have and idea planned out whether it be a short film or all the way to a feature length film. … Continue reading How the hell do you start a 3D animation?