Video Shot: https://drive.google.com/open?id=1FRSUwv8O1aFHS2FWHB1YAplfoToXwMsi What went well? The things that went well were the design process, trying out digital painting for the first time and using the 3D block out. The entire process of designing the dragon was so fun, finding inspiration from mixing mammal characteristics really helped with coming up with the final design. The … Continue reading World Builders – Post Mortem
Shot Deconstruction – World Builders
At first, I was thinking of using 3 shots as inspiration but I ended up choosing one. The other 2 shots were from The Chronicles of Narnia; The Lion, The Witch and The Wardrobe and Prince Caspian respectively. I only ended up using the colour palettes of the 2 shots as options in my colour … Continue reading Shot Deconstruction – World Builders
Cross-Disc Post Mortem (Studio 3)
For this trimester I continued working on the same game project from last trimester, which is now known as Island Heart. I worked on the 2D rigging and animations of the game and that's really it. Stuff I did I mainly rigged and animated the player character, pets, and the merchant. I also did a … Continue reading Cross-Disc Post Mortem (Studio 3)
Specialization Project Breakdown (Studio 3)
Specialization Project Initiation Report For this trimester I will be furthering my research on 2D animation. My skill set for 2D animation has improved from Studio 2. https://youtu.be/YfMw43U5Kcs Last trimester I said I would use OpenToonz for my primary program to animate in. But there are limitations to this program such as importing images and … Continue reading Specialization Project Breakdown (Studio 3)
Specialisation Project Initiation Report (Studio 3)
For this trimester I will be furthering my research on 2D animation. My skill set for 2D animation has improved from Studio 2. https://www.youtube.com/watch?v=YfMw43U5Kcs Last trimester I said I would use OpenToonz for my primary program to animate in. But there are limitations to this program such as importing images and videos into a project … Continue reading Specialisation Project Initiation Report (Studio 3)
Cross-Disc Post Mortem
For this trimester I only had one cross-discipline project, which is still going as it’s a final project. Also because we’re halfway through the project it’s kind of difficult to write a post-mortem for this. The project is a video game and so far I have done character and creature designs, but mainly a lot … Continue reading Cross-Disc Post Mortem
Specialisation Project Breakdown
Specialisation Project Initiation Report My specialization project is focusing on 2D animation and starting from a semi-intermediate level and working my way up to a high-quality level of animation. I’m not using adobe animate to do my animations. I’m using a free program called OpenToonz. My previous skill set for 2D animation is fairly basic … Continue reading Specialisation Project Breakdown
Specialisation Project Initiation Report
My specialization project is focusing on 2D animation and starting from a semi-intermediate level and working my way up to a high-quality level of animation. I’m not using adobe animate to do my animations. I’m using a free program called OpenToonz. My previous skill set for 2D animation is fairly basic but I have improved … Continue reading Specialisation Project Initiation Report
Rapid Project Post-Mortem (3D)
Final Project Link: https://drive.google.com/open?id=1_2BNgKXPXAJAy3Jff96nTr3-k1TPiE-7 Positive Events Some positive events would be concepting the character, successfully rigging a model for the first time and creating morph targets. Concepting the character Why did this happen?I got to experiment with exaggerated body types to get the result of an angry alpha wolf character. It was a lot of … Continue reading Rapid Project Post-Mortem (3D)
Animation Planning Blog
My Animation Project is based on a voice clip from Thor Ragnarok where Loki is annoyed at another character. I will be animating this clip in 3D Max I have already modeled the character which is an anthropomorphic wolf. The animation will also have a joke at the end similar to the original context of … Continue reading Animation Planning Blog