Final: https://drive.google.com/open?id=18DIxAOeE06X-1J3BRp5vzACjWJF90Nml What went well: Well what went well was that I made many different designs and had fun with it and it expanded my skill set to slightly more animal inspired characters. The fact that since I made 10 characters and since I don't have any use for them I put them up for … Continue reading Specialisation Post-Mortem
Month: May 2018
Specialisation Research Report
I learned basic character design and some animal anatomy. From the resources that I’ve used I have started to learn how to design character more effectively. I also learned how to implement animal anatomy into my monster girl designs. Along with that I have been looking at using limited colour palettes to give myself a … Continue reading Specialisation Research Report
Cross Discipline Post-Mortem
Commission: Sprites for game: https://drive.google.com/open?id=1U3jelsgcd_yUmfg5RSHcX_bAurlmPPel Koi Texture: https://drive.google.com/open?id=11fEijCSKRLRIYF-3JOyra2MNOH4mjKju Communication: Regarding the commission the client and I communicated over discord as well as over twitch as I was streaming the process so then my client could get a better view of what I was doing. For the game I was part of the entire group communicated … Continue reading Cross Discipline Post-Mortem
Rapid Project Post-Mortem
Final: https://drive.google.com/open?id=1k5Fxr2r62U6mpGN4-0hLNlxo2ySdyzsx Positive events: There were a few positives such as; the whole pre-production stage, having some fun in After Effects and learning a different way to do 2D animation. It was a lot of fun designing a character and learning a new style to potentially use for my animations. The entire process of using … Continue reading Rapid Project Post-Mortem
Animation Planning Blog
Well despite many people claiming that using references in drawing and animating is considered cheating no matter what your skill level is everyone uses references. I will obviously be using references for this current rapid project. For the style of the character, I referenced the simplistic style of the video game The Legend of Zelda; … Continue reading Animation Planning Blog