Final Deliverable (ZIP) Video: https://drive.google.com/open?id=16cnHzRDS4MwSY7KHdjFtMqpAe3o-uW88 My Project For my project, I decided to do a small video game dungeon hallway inspired by The Legend of Zelda: Ocarina of Time. I never had much previous experience with using Unreal Engine 4 but I managed to have things working with the help of my friends to set … Continue reading Bootcamp Blog
Month: January 2018
Cross Discipline – Post Mortem
Final Deliverables: Game Download Link (Windows): https://drive.google.com/open?id=1Ico1WgzIh6F1JMoW-bIOTqpxtOpZyvX- Character Design: Game Assets I contributed: https://drive.google.com/open?id=16Is8FzzBIbXYCTpDdFgz345Hw7xRX4rz How I communicated with the other disciplines? To communicate with the games students we all used Discord as a way to let each other know whats happening and to have meetings when we weren't in class. To communicate with the design student, who … Continue reading Cross Discipline – Post Mortem
Specialisation Post Mortem
Final Deliverable What went well in the project, and why? What went well was my re-attempt at a simple blinking animation. I had decided to that as that was one of the very first things I ever animated when I first got into animation. This is the original animation. As you can see it's slow … Continue reading Specialisation Post Mortem